Brands that have introduced gamified content are gaining important visibility and driving deeper customer engagement. Games and contests provide a casual way for consumers to interact and learn about a brand. And if the right rewards are there, customers might just be willing to share some valuable information that will help inform marketing strategies, decisions, and campaigns.
Brands that have introduced gamified content are gaining important visibility and driving deeper engagement. Today’s consumers gravitate to games and contests, and that gamified content is popular across all age groups.
That’s according to Dailybreak Media, which recently released the results of its brand engagement survey of customers of all ages who engage in online gameplay or contests.
In particular, the age demographics data yielded interesting results.
Branded Games & Customer Engagement: 6 Key Findings
Surprisingly, Baby Boomers are the age group most likely to participate in a games and contests – not millennials. All the demographics surveyed indicated similar response rates in sharing personal information for a contest, providing there was a possibility for rewards.
Here are six key findings from the survey:
- 40 percent of respondents played games on their smartphones.
- Slightly fewer, 30 percent, played games on the Internet.
- 43 percent of respondents had played a game, took part in a challenge, or entered a contest sponsored by a brand.
- Baby Boomers were the demographic most likely to have played a game or participated in a contest, with 49 percent of the group saying they had done one or more of these.
- Slightly fewer, 45 percent, of Generation X respondents had played a game or participated in a contest.
- 40 percent of millenials had played a game or participated in a contest.
Why Branded Games Matter
Online gaming, challenges, and contests are an important touchpoint for many brands. It serves as a casual way for consumers to interact and learn about a brand, in many cases without even realizing they are doing so.
Additionally, it also wins a great deal of social media shares, likes, and engagement, which is critical for building awareness, fulfilling those early touchpoints in consumer journeys. Consumers are often willing to share personal info with brands when playing games, especially if there is a chance of winning a reward, and brands can look to leverage these by building customer profiles that inform marketing strategy, decisions, and campaigns.
In fact, 31 percent of all respondents said they were “very likely” to give personal details while entering online competitions if there were rewards involved.
Take MoneySuperMarkets’ “Car Insurance Epic Car Crusher”. The Facebook game is both relevant and informative with respect to one of the brand’s most important verticals, and offers users the promise of such compelling reward that they will readily swap their data for a chance to win.
After all, who doesn’t want to smash up cars with a giant robotic hand?
How can games drive crucial engagement for brands? John Federman, Dailybreak Media chairman and CEO, said:
“It’s no surprise that games and contests rise to the top of the list in terms of preferred ways that consumers – across all age groups – choose to engage with brands. The Dailybreak Media Brand Engagement Survey confirms this and underscores the power of educating a consumer to a brand’s message while that consumer is entertained and rewarded with fun content powered by game mechanics.”
With smartphone usage, and sentiment for new games, apps and products, still experiencing a great deal of momentum, branded gaming content could be worth a second look for many brands.
Does your brand offer online gaming content, or contests?